Apr 19, 2024, 01:49 pm

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71
General Discussion / How do I: change resource
Last post by KoalaAssassin - Sep 04, 2022, 08:49 am
How do I leave a harvester in place, but change the resourse gathered ?
72
General Discussion / Can't get the app to install o...
Last post by DGHick - Aug 27, 2022, 10:03 pm
I follow the instructions then I get stuck at the first screen
73
General Discussion / Re: Installation Error
Last post by Karnith - Aug 04, 2022, 10:09 am
Hi All

By way of update I seem to have fixed the issue at my end by manually downloading the various xml files from the /pub/exports locations indicated in the code from swgaide.com and putting them in the "crafting" sub-directory.

So at least for my issue the actual issue was that SWGAide-Unity was not properly downloading the resources to the crafting sub-directory. My logs showed numerous instances of "SWGCraftCache:updateLocally: replace failed: <various names>.xml".

Unfortunately no indication as to why this was happening.

Thanks.
74
General Discussion / Re: Installation Error
Last post by Karnith - Jul 31, 2022, 05:23 am
Hi All

Bumping this thread - I have the same issue but on the SWG Legends server.

The logs do not show any errors when SWGAide-Unity is run (linux) so I am a bit lost.

Any help gratefully appreciated. Thank you.
75
General Discussion / Re: Previously unobtainable cr...
Last post by Mr-Miagi - Jul 21, 2022, 05:52 pm
The main reason is this website and app serves all SWG servers not just Legends. Back in the day SWG was SWG, now with the many servers out there doing their own things it's very difficult to maintain consistency as a 3rd party service and a lot of work to do one offs. Thus several things like you have mentioned, as well as say just for example resource caps and classes generally remain "vanilla" on the site and the app. Yes this means crafters need to figure things out a little more based on what server they are playing on, but on the other hand SWG has always been a figure it out kind of game too.

Not saying this would never be done, it's just a ton of work to do in overhauling baked in stuff for one server.
76
General Discussion / Previously unobtainable creatu...
Last post by LorienQuin - Jul 18, 2022, 01:11 pm
This may already have been discussed here, and if it has, please forgive me. It has not been fixed.

All creature resources labelled in the description on this website as "obtainable only by the free resource pack" (paraphrasing) are now harvestable through the new SWGLegends ranching system.

Mutation injectors included in the update can be used to alter a creature producing any naturally occurring resource to a planet that previously did not have that creature resource available. Kashyyykian Domestic Milk is an example. To harvest this resource, tame a Talusian Domestic Milk producing creature, then mutate it to "be from" Kashyyyk. It will produce domestic milk previously obtainable only from a resource crate, thought the domestic milk it produces will be the current spawn for the planet.

The description after each previously unobtainable resources should be changed to reflect "only available from a crate of resources or through a SWGLegends ranching planetary mutation", or something similar.
77
General Discussion / Re: Suggestion for SWGAide-Uni...
Last post by LorienQuin - Jul 18, 2022, 12:57 pm
Since many of us would find this useful, and since this is a completely new system in game, why not simply update the resource information on the website? Status quo is nice for some things, but we might as well use this website to make game playing easier for crafters, rather than making every player who would benefit have to figure this out for themselves?
78
General Discussion / Re: SWGAide window inactive af...
Last post by Mr-Miagi - Jun 30, 2022, 08:09 pm
Something must have gotten corrupted in the DAT file. Glad you figured it out. Sorry for late response, been busy as heck.
79
General Discussion / Re: SWGAide window inactive af...
Last post by KoalaAssassin - Jun 30, 2022, 06:27 am
I found a solution in deleting the application files and directories and starting again.

1. Exported the harvesters and guards.
2. Deleted all directories and SWGAIDE.DAT
3. Re-installed, and imported my harvesters and guards

right click add to harvester panel seems to be working again.
80
General Discussion / Re: Suggestion for SWGAide-Uni...
Last post by Mr-Miagi - Jun 19, 2022, 01:12 pm
Quote from: LoboZ on Jun 16, 2022, 09:26 pmWith the new farming update on SWGLegends, it would be super helpful if we could put a new guard for "Rate". It seems you can only for the moment make a guard for a particular number related to the resource and not the overall rate of it. Seeds for farming require a 25/25/25/25 split and it is much easier to look at the rate to determain what the seed quality will come out to, im not usre which other applications it could be useful for but there may be something else out there.

You can create a guard for this manually. Name it whatever and select the resource class from the drop down, then put the splits in the right areas, I'm assuming DR/FL/PE/OQ  so put 25 in each slot, then for threshold put the minimum rate you want it to alarm at.

If you have not already seen them, I have some video tutorials here: https://swgaide.com/swgaide_video_tutorials.html
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