Nov 22, 2024, 04:52 AM

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81
General Discussion / Re: Help with Resource Cap Cal...
Last post by Mr-Miagi - May 25, 2022, 01:26 AM
Quote from: Korda on May 21, 2022, 09:31 PMAha, thanks so much Mr-Miagi! I can't believe that accounted for so much disparity but it explains why the other formula I tested worked out fine.

Darned maths... I hate numbers.

Thanks again  ;)

Korda

No problem! Don't feel bad, it's happened to me as well when using my old casio calculator in a quick determination, many of these calculators when you divide 66 into 100 give a 0.66  instead of filling the display. It's misleading if one is needing more precision.
82
Schematics / Re: Quality: Mixed ??
Last post by Mr-Miagi - May 25, 2022, 01:20 AM
Quote from: Schmoli on May 24, 2022, 04:58 PMI don't quite understand what this means here on some schematic pages, next to Quality... Mixed. I know about High and Low Q, but don't get mixed. Examples are Engineering schematics "Control Unit" and "Micro Sensor Suite." Do some schematics which use these subcomponents care about their quality while others do not?

Yep that's exactly it, quality "mixed" means it doesn't matter on some, and matters on others, so the mixed category per-se was created to cover that grey area.
83
Schematics / Re: Quality: Mixed ??
Last post by Korda - May 24, 2022, 05:10 PM
I believe you are correct, Schmoli. When I crafted a Crafting Scanner Interface, it needed some components similar to those and they had to be top quality to reach the +3. If either of those go into building structure like houses and the like, I know the quality won't matter.  (I'll let someone else confirm that though.)
84
Schematics / Quality: Mixed ??
Last post by Schmoli - May 24, 2022, 04:58 PM
I don't quite understand what this means here on some schematic pages, next to Quality... Mixed. I know about High and Low Q, but don't get mixed. Examples are Engineering schematics "Control Unit" and "Micro Sensor Suite." Do some schematics which use these subcomponents care about their quality while others do not?
85
General Discussion / Re: Help with Resource Cap Cal...
Last post by Korda - May 21, 2022, 09:31 PM
Aha, thanks so much Mr-Miagi! I can't believe that accounted for so much disparity but it explains why the other formula I tested worked out fine.

Darned maths... I hate numbers.

Thanks again  ;)

Korda
86
General Discussion / Re: Help with Resource Cap Cal...
Last post by Mr-Miagi - May 21, 2022, 05:20 PM
Quote from: Korda on May 21, 2022, 02:36 PMI'm trying to work out a crafting calculation and having some issues. Can someone tell me where I'm going wrong?

I don't understand where the Easimar Steel score of 792.30 comes from in a Deepwell Capacitor.

Steel used in a Deepwell Capacitor has this weighting: CD=66% OQ=33%

With steel, the max CD is 650, for OQ it is 1000.

Here's my (wrong) calculation based on the Stat*1000/Maximum Cap formula
OQ = 377 *1000 / 1000 = 377 * .33 = 124
CD = 915, which is over the cap of 650 so its 650, which is 100% for the CD box. 1000 * .66 = 660

124 + 660 = 784, which does not match the value shown in SWGAide of 792.30
https://swgaide.com/schematics/view.php?server=138&schid=3740

Help me SWGAide, you're my only hope.


You need to use more digits to the right of the decimal place as 66% in decimal is pretty much .66666666  to infinity....  10 places would be enough to get the precision we need for swg.


66 / 100 = .6666666666 # adjusted CD weight snipped for brevity

normally the formula would do this if cap was 1000
(915 / 1000 * 1000) * .6666666666  = 609.9999999999 #

However this steel CD caps at 650 thus the value used should be 1000 since that is the ceiling e.g:
1000 * .6666666666 = 666.6666666

33 / 100 = .3333333333 # adjusted OQ weight snipped for brevity
377 / 1000 * 1000) * .3333333333 = 125.6666667 # this steel OQ caps at 1000

Next we simply add up the results to get rating:
666.6666666 + 125.6666667 = 792.3333327
87
General Discussion / Help with Resource Cap Calcula...
Last post by Korda - May 21, 2022, 02:36 PM
I'm trying to work out a crafting calculation and having some issues. Can someone tell me where I'm going wrong?

I don't understand where the Easimar Steel score of 792.30 comes from in a Deepwell Capacitor.

Steel used in a Deepwell Capacitor has this weighting: CD=66% OQ=33%

With steel, the max CD is 650, for OQ it is 1000.

Here's my (wrong) calculation based on the Stat*1000/Maximum Cap formula
OQ = 377 *1000 / 1000 = 377 * .33 = 124
CD = 915, which is over the cap of 650 so its 650, which is 100% for the CD box. 1000 * .66 = 660

124 + 660 = 784, which does not match the value shown in SWGAide of 792.30
https://swgaide.com/schematics/view.php?server=138&schid=3740

Help me SWGAide, you're my only hope.
88
General Discussion / Re: [Feature Request] Allow s...
Last post by Mr-Miagi - May 21, 2022, 02:24 PM
On resources tab, right click anywhere in the guards area and select mute sounds.

Quote from: RG_Viza on May 12, 2022, 01:52 AMmaking
me
nuts

Can we add an option to disable sounds? I keep most things at low volume on my pc except voice and browser. The java app always starts at top volume and I literally jump out o my skin when I start the java program because I'm so used to sounds not being there and it's so loud. The non java apps seem to remember their volume setting.

I hate to ask because it's such a great app!

89
General Discussion / [Feature Request] Allow sound...
Last post by RG_Viza - May 12, 2022, 01:52 AM
making
me
nuts

Can we add an option to disable sounds? I keep most things at low volume on my pc except voice and browser. The java app always starts at top volume and I literally jump out o my skin when I start the java program because I'm so used to sounds not being there and it's so loud. The non java apps seem to remember their volume setting.

I hate to ask because it's such a great app!
90
Munitions / Re: malab siliclastic ore
Last post by Lowy - Apr 30, 2022, 01:12 PM
Resource shifts are totally random in which resource spawns.  For example the Malab Siliclastic Ore also competes with 5 other siliclastic ores.  Each of those ores will spawn for 7-10 days on average.  You may get back to back ores of the same type as well or others and not get a Malab spawn for months as you are seeing.  Depending on the server you may get a dev to spawn it in, but if you're playing on Legends you should be able to find it on the bazaar.  It is very unlikely the staff would spawn in a resource.
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