Sep 24, 2021, 02:53 am

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Schematics / Advanced Melee Weapon Core %s ...
Last post by Hellguard - Jul 19, 2021, 04:38 pm
Currently SWGAide and Swg Craft as well, both have %s for Advanced Melee Weapon Core %s as incorrectly stating 33% OQ and 66% SR. However, ingame they match Ranged Weapon Cores with 50/50 OQ/CD.
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Schematics / Re: Weapon Powerup Schematics ...
Last post by Fulfilled - Jul 03, 2021, 04:04 pm
We definitely more closely align to NGE for schematics so let's keep it as an NGE server. I'd imagine professions not aligning correctly isn't a huge deal for now for most people's use case of SWG Aide.
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Schematics / Re: Weapon Powerup Schematics ...
Last post by Mr-Miagi - Jul 01, 2021, 10:25 pm
Working on backlogs today...

These schematics, at least in required professions match precu profs rather than nge. I realize this is a "CU" server which is in kind of in between things... but can someone tell me which mode more closely matches in terms of schematics? we only have precu and NGE here and on swgcraft. If precu more closely matches then how about we change it here on aide to match otherwise your going to get nge professions in the schematic listings.

Can someone from Resto 3 let me know?
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Schematics / Re: Weapon Powerup Schematics ...
Last post by Fulfilled - Jun 17, 2021, 11:03 pm
I've updated all of them to add the skill required.
I don't get an XP popup when I create them so I'm not sure on the XP (possibly because I'm maxed).
Crate size is 25.
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Schematics / Re: Weapon Powerup Schematics ...
Last post by Mr-Miagi - Jun 17, 2021, 10:18 pm
Thanks for the info. Any idea on the level required for each and how much XP they might give... also crate size if applicable?
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Schematics / Weapon Powerup Schematics (Res...
Last post by Fulfilled - Jun 17, 2021, 08:37 pm
The following weapon powerup schematics are currently not listed for the restoration 3 server, would it be possible to add them?

Tactical Scope

Skill Required: Artisan > Engineering II: Hardware Design



Tuning Coupler

Skill Required: Artisan > Engineering I: Tinkering



Element Dispersal Tuning Kit

Skill Required: Novice Artisan



Inertial Fluctuator Kit

Skill Required: Artisan > Engineering I: Tinkering



Tactical Grip Kit

Skill Required: Artisan > Engineering II: Hardware Design



Weight Balancing Kit

Skill Required: Novice Artisan



Reinforced Stock

Skill Required: Artisan > Engineering IV: Complex Systems



Tactical Grip

Skill Required: Novice Artisan



Burst Focusing Muzzle

Skill Required: Artisan > Engineering I: Tinkering



High Power Barrel

Skill Required: Novice Artisan

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General Discussion / Re: Anything I try to add on R...
Last post by Mr-Miagi - Jun 09, 2021, 03:51 pm
The ajax side of the web forms were still limiting to 4 characters. I have changed this to 3. Should be able to add 3 letters resources via the web form now.
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General Discussion / Re: Anything I try to add on R...
Last post by theorb - Jun 08, 2021, 09:07 pm
Well, it appears nobody else has a solution, because we continue to get 3 letter resources and the people adding them are continuing to add letters to get around the problem. We now have "Umoo", standing in for "Umo" and also, "Umolubricatingoil", the same resource. In my opinion, the best workaround would be that if "Umoo" or "Okii" actually spawned as a real resource, we could just keep adding more and more repeated letters on the end. But fixing the problem soon instead would at least let people go back into the historical resource list while it's still fairly small and edit all of the names that have obviously been added to Resto 3 that shouldn't have a repeated letter on the end.
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General Discussion / Re: Anything I try to add on R...
Last post by savacc - Jun 08, 2021, 04:58 am
As I said on Res3, please do not add a 4th letter, this will cause problems down the road. Someday Res3 will have a spawn with that 4 letter name, in this instance "Okii", but trying to enter it here, or at SWGCraft, will give the "that name is already in use" error.
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General Discussion / Anything I try to add on Resto...
Last post by theorb - Jun 07, 2021, 07:53 pm
This morning, when I went to replace a depleted resource on Dantooine on Restoration 3, the name "Oki" was rejected as a resource that already existed. Except, nothing comes up if you search for "Oki". After testing it a bit, I discovered that at least in desktop mode, it seems to be impossible to add any resource that is only 3 letters long. It always says the resource name already exists. Looking at the recently added resources list, it looks like I'm not the only one with the issue, it seems another user has been getting around it mostly involving organic resources by just duplicating the last letter of the resource.
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