Restoration III - Custom Schematics Add

Started by KV, Sep 08, 2021, 04:18 pm

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KV

Sep 08, 2021, 04:18 pm Last Edit: Sep 08, 2021, 04:21 pm by KV
Hello SWG Aide team,

I was searching around for where to add customs schematics and I saw the forum post requesting to add them here which I will do and list. Given R3's nature, I was curious also if the schematics could be parted out with the schematics intact in the hybrid Pre CU/NGE nature of the schematics - if help or a list needs to be created of what schematics are available please feel free to reply or PM me.

Here is the list of requested custom schematics:

RIS Appearance - Please change to HQ schematic since quality is associated to condition
50 Talusian Fiberplast
50 Chromium Aluminum

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Assault Trooper Armor Chestplate Appearance
Materials Needed:
Requires 100 of Polymer
Requires 100 of Steel
Requires 3 identical Assault Armor Core
Requires 1 Synthetic Cloth
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Basic Death Trooper Armor Chestplate Appearance
Materials Needed:
Requires 100 of Polymer
Requires 100 of Steel
Requires 3 identical Battle Armor Core
Requires 1 Fiberplast Panel
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Marauder Assault Armor Chestplate Appearance
Materials Needed:
Requires 25 of Leathery Hide
Requires 50 of Polymer
Requires 3 identical Assault Armor Core
Requires 1 Fiberplast Panel
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Marauder Reconnaissance Armor Chestplate Appearance
Materials Needed:
Requires 25 of Scaley Hide
Requires 50 of Polymer
Requires 3 identical Recon Armor Core
Requires 1 Fiberplast Panel
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Marauder Reconnaissance Armor Chestplate Appearance
Materials Needed:
Requires 25 of Scaley Hide
Requires 50 of Polymer
Requires 3 identical Recon Armor Core
Requires 1 Fiberplast Panel
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Stormtrooper Armor Chestplate Appearance
Materials Needed:
Requires 100 of Polymer
Requires 100 of Steel
Requires 3 identical Battle Armor Core
Requires 1 Fiberplast Panel
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Scout Trooper Armor Chestplate Appearance
Materials Needed:
Requires 100 of Polymer
Requires 100 of Aluminum
Requires 3 identical Recon Armor Core
Requires 1 Synthetic Cloth
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Rebel Assault Armor Chestplate Appearance
Materials Needed:
Requires 50 of Scaley Hide
Requires 100 of Steel
Requires 3 identical Assualt Armor Core
Requires 1 Synthetic Cloth
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Rebel Battle Armor Chestplate Appearance
Materials Needed:
Requires 50 of Bristley Hide
Requires 100 of Iron
Requires 3 identical Battle Armor Core
Requires 1 Fiberplast Panel
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

Rebel Marine Armor Chestplate Appearance
Materials Needed:
Requires 50 of Wooly Hide
Requires 100 of Copper
Requires 3 identical Recon Armor Core
Requires 1 Synthetic Cloth
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%

KV

Sep 15, 2021, 06:07 pm #1 Last Edit: Sep 15, 2021, 06:12 pm by KV
Another upcoming AS schematic requesting to add:

Bounty Hunter Armor Chestplate Appearance
Materials Needed:
Requires 50 of Polymer
Requires 100 of Metal
Requires 3 identical Assualt Armor Core
Requires 1 Synthetic Cloth
Requires 1 Reinforced Fiber Panel
Optional 1 Bio-Enhancement Cartridge (looted)
Optional 1 Appearance Enhancement
Optional 1 Appearance Enhancement (looted)
Optional 1 Armor Power Bit

Experimentation Properties
Condition DR=33% OQ=33% SR=33%