SWGAide Help - Resources & Current Tab
This section of SWGAide is focused around resources, gathering and storage. Resource data are obtained from
When you find a new or a depleted spawn, submit that at SWGAide.com. For further information on how to submit, to complement, and to correct any resource data, see the stickied topics in
http://www.swgcraft.org/forums/viewforum.php?f=17 . The resource database is as great as what you and your fellow players at your galaxy make it to be. SWGAide presents you with some tools that make it a lot easier it submit data, see the ISDroids folder in the Mail section and also the Submit Resources panel.Notice that resource data are what you or any other player have submitted to SWGCraft, not data from SWG/SOE. This means that date of spawn (age) may be off by many hours or even days; a resource may have despawned in game but this is not yet reported to SWGCraft; etc., etc.
Data about creature harvesting is extracted from SWGPets.com but it is condensed and edited by the SWGAide team. Errors in the condensed text that is displayed at dialogs are better reported at SWGCraft, credits and cheers are is best posted at SWGPets.
For a new trader in SWG it is worth mentioning that when you have played for
6 months you can select a veteran reward which when you use it grants you 30k of any resource which has ever spawned at your galaxy, a one-time use. Tempting, huh? However, this reward also reads the stats of all of these resources and also those that currently are in spawn, thus this reward may also be forever used to read the stats of any resource that is in spawn the time you read the reward. In this sense it is an awesome device to stay on top of what is spawning and to update SWGCraft, rather than popping/wasting it once.In SWGAide, often a mouse right-click at a GUI element displays a popup dialog with various options and features.
This section for resources contains panels for currently spawning resources, resource inventory, monitoring harvesters, submitting one or several resource data to SWGAide.com without the help of ISDroid reports, information on resource classes such as caps, and, recently depleted resources. These panels have their own help texts.
Current Resources
This section, "Current Resources", displays resources which are listed at
Notice: space resources are mined by space vessels off of asteroids. These resources never spawn or despawn as other resources do, they have immutable names and and stats; in fact they have just OQ which is either 500 or 1000. Thus it does not make sense to neither report them at SWGAide.com nor display them in SWGAide, hence asteroidal resources are never displayed at the table of current resources. However, you may add them to the inventory.
Resource Class Tree
To the upper/left a tree of resource classes makes it possible to drill down and limit the view to the selected resource class and its sub-classes. Notice that this also changes the coloring of resource values so that the colors are based on the selected resource class and its upper caps, see the following section about coloring. Select All Resource Classes for the default view, or click Clear
Resource Class Tree — Popup menu:
Disable/Enable default coloring – toggle what resource coloring is based on. By default the coloring is based on the selected resource class and if no class is selected coloring is based on the resources themselves. With this option you momentarily disable the default behavior so that the coloring is based on the resources themselves. This option also re-enables default coloring. Notice, this toggle automatically resets to default coloring if you select a guard or if you click the Clear button (Alt-C).This option is useful when you want to drill down the resource class tree to limit the amount of displayed resources but you still want to see if resources are great in themselves rather than if they are great for the selected-and-limiting resource class. You can also select a resource class and toggle this option on/off to see how the coloring changes by what it is based on, the selected resource class or the resources themselves.
Create resource guard ... – select a resource class and create a resource guard. This option displays the create/edit guard dialog which is explained in the section about resource guards.
Select schematic use – select a resource class and also have it selected at Schematics: Resource Class Use. At that panel you can see which schematics that calls for the resource class by name, or which schematics that may use it. If the resource class is not a named resource class it is still selected at the right-most tree but one the middle list displays the first super-class that is a named resource class.
Creature harvesting – select a creature resource class and this option displays two sub-options:
Harvested from... which displays a dialog that lists the creatures that the class may be harvested from, if any. Egg and Seafood are not supported because they are harvested wherever.
Browse SWGPets.com which opens your web browser for the selected resource class. Notice that for generic resource classes SWGPets displays all creatures.
Resource Details
This minor panel displays all available data for the selected resource: class, name, age, stats, and where it is available. If the resource is in inventory the number of units and some of its notes are displayed. Right-click for a popup dialog with the options to write or append the resource data to an in-game notes file, see the section for the main table.
Guards
Guards are filters which alert you when their criteria are met. When SWGAide submits or downloads resources to/from
Create and edit guards at the Create/Edit dialog; to open the dialog, either...
— select and right-click a class at the tree of resource classes, or...
— right-click in the area for guards.
Define a name for the guard and verify or select the resource class; a name together with a resource class must be unique, hence you may use the same name for several guards which all watch out for different resource classes. Define minimum values or weighed values to filter for:
Plain Guard – for each stat of interest, specify the lowest acceptable value; threshold is not used for plain guards.Weighed Guard – for each stat of interest, specify the experimental weight, the sum of all values must be close to 100. Specify the lowest acceptable threshold for the computed result for a resource. The threshold is an integer up to 1000 (up to 100.0%).
Remember, weighed guards always use the caps of the specified resource class; plain guards never consider caps but just the values of the resource. Also, a resource which is reported without stats (which is perfectly fine and is way better than no report) triggers all guards for its resource class. Furthermore, a resource that is being harvested does not trigger an alert.
Toggle the options for Allow zeroes and Alarm. Default is to allow zeroes and to alert you when a resource that meets the guard spawns. See Display Options for an explanation of the allow-zeroes option.
Guards — Popup menu:
Create / Edit Guard – open the dialog to create/edit a guard; see the previous section.Import guards – select this option to open a file dialog and select and import a text file which must have the following format (at unbroken lines):
name, resource class, stats, limit, alert, allowZeros, notes
- name
- any description, combined with the resource class it must be unique
- resource class
- it must be spelled exactly as it is read elsewhere in SWGAide, or it may be an swgaide_id
- stats
- integers, either 0, or weighed values such as 33 and 66, or limiting values such as 950: if the sum of these values is close to 100 SWGAide creates a weighed guard, otherwise a plain guard is created; any order of the stats may be specified in the header line, otherwise SWG's default order is used; all stats must be present as 0 or greater
- limit
- an integer in the range 0 to 1000; this is only used for weighed guards as described elsewhere; if the integer is in the range 0 to 100 it is automatically scaled ten-fold
- alert
- an integer, 0 denotes no alert, any other denotes an alert
- allowZeros
- an integer, 0 denotes false, any other value denotes true; this value is optional but if there also are notes this value must be set
- notes
- optional content which is added as a "note" for the guard; also multi-line notes must be given at one line
Save guards – select this option to save guards to a file in SWGAide's crafting folder. The file is written in CSV file format and can be read or edited by any text editor or spreadsheet such as OpenCalc or Excel.
Filter inventory – select a guard and use this option to filter the resource inventory so it displays just resources which are of matching resource classes.
Select schematic use – select a guard and make its resource class selected at Schematics: Resource Class Use. At that panel you can see which schematics that calls for the resource class by name, or which schematics that may use it. If the resource class is not a named resource class it is still selected at the right-most tree but one the middle list displays the first super-class that is a named resource class.
Creature harvesting – select a creature resource class and this option displays two sub-options:
Harvested from... which displays a dialog that lists the creatures that the class may be harvested from, if any. Egg and Seafood are not supported because they are harvested wherever.
Browse SWGPets.com which opens your web browser for the selected resource class. Notice that for generic resource classes SWGPets displays all creatures.Set time... – specify the maximum age in hours for the resources that guards should alert for; resources older than the limit do not trigger alerts; minimum value is 12 hours and default value is 36 hours, which is 1½ days.
Hide "empty" guards – disable this option to display also guards that are not triggered by any current resource. The default setting is to hide such guards.
Alert once – enable this option so that a particular guard emits a sound just once per session. If another, new resource spawns and it meets a guard this option is overruled. This option affects just sound alerts from guards, not the visual display.
Mute sound – enable this option to mute all sound alerts, alarms, and warning from resource guards. If this option is enabled all sounds are muted which overrides alert once but it affects just sound alerts from guards, not the visual display.
Disregard K & M – enable this option so that no resources from planets Kashyyyk and Mustafar will trigger a guard; this option does not affect creature resources. Notice, if some other resource triggers a guard, then also resources from Kashyyyk and Mustafar are displayed, if they meet the guard.
Show from inventory – enable this option to include matching resources from inventory; this easily displays the quality of the current resources versus what you have in stock.
Delete guard – select a guard and use this option to delete it.
Delete all guards – use this option to delete all guards; a safety dialog prompts you for confirmation.
Monitors
Create a monitor for a current resource and it triggers an alert when its resource despawns. When SWGAide submits or downloads resources to/from
Select a resource at the main table and select the option to monitor it. Select a monitor at the table of monitored resources to select and scroll to its resource at the table of current resources.
Monitors — Popup menu:
Notes – select a monitor and add or edit its notes. If a guard is selected when a monitor is added the name of the guard plus its notes is set as notes.Select current – selects the spawning resource at the table of current resources as a convenience.
Select schematic use – select a monitor and make its resource class selected at Schematics: Resource Class Use. At that panel you can see which schematics that calls for the resource class by name, or which schematics that may use it. If the resource class is not a named resource class it is still selected at the right-most tree but one the middle list displays the first super-class that is a named resource class.
Schematics viewer – select a monitor and open a window that gives a quick display of the quality of the monitored resource versus schematics that can use it. The viewer has its own help text, press F1 when it has focus.
Creature harvesting – select a creature resource class and this option displays two sub-options:
Harvested from... which displays a dialog that lists the creatures that the class may be harvested from, if any. Egg and Seafood are not supported because they are harvested wherever.
Browse SWGPets.com which opens your web browser for the selected resource class. Notice that for generic resource classes SWGPets displays all creatures.Add to inventory – select a monitor and add its resource to the resource inventory; this option opens the inventory dialog where you specify amount and notes.
Filter inventory – select a monitor and use this option to filter the resource inventory so that it displays just resources which are of matching resource class.
Mark depleted – select a monitor and send a depleted-resource message to
SWGCraft.org for the resource it monitors.Remove – select a monitor and use this option to remove it from the list of monitors. Notice, overdue monitors are removed by SWGAide a few days after the date which SWGAide has registered as the despawn date, this may however be long overdue.
Display Options
This minor panel presents you with some options for the main display and for the filters below the table of current resources. See the section on filters for further details on their use.
Consider caps – enable this option to make filters consider the caps of a selected resource class. With this option selected SWGAide internally adjusts each value that is entered at the filter input fields to a value that is relative the cap for the selected resource class; this also affects coloring at the main table while the filter is applied. If no resource class is selected this option is ignored. This option does not affect guards.Allow zero – enable this option to make filters accept resource classes which do not have all of the specified stats. However, SWGAide requires that at least one of the specified stats is present. Remember that in SWG schematics accept also resources without all the stats that are called for, but if all stats are missing there is a penalty to the result. This option does not affect guards.
Max hours – enable this option and specify max age for the resources which are displayed at the main table. This option filters away resources older than the specified time. This option is disabled and zero hours (unlimited) per default. This option also affects guards and may filter away resources that have triggered guards so they are not displayed. This option is disabled by default.
Limits and Colors – specify the limits and the colors for "fair", "good", and "great" resources. The limits determines the color for a value and limits must have increasing values. Click a colored button to open and select a color for each limit range. The values are preset to 800, 900, and 960 respectively, which equals to 80%, 90%, and 96%. The colors "fair" and "great" are also used at several other locations in SWGAide.
Coloring of values are meant as visual alerts of stuff which may be valuable for a crafter. Notice these details though:
If no resource class nor guard is selected each resource is colored based on the caps of its own resource class. This way you instantly see that something is "great in itself", but it may be a lousy resource for schematics that call for a more generic resource class.If a resource class or guard is selected each resource is colored based on the caps of the selected resource class. This way you instantly see that something is great for schematics that call for the selected resource class.
The default resource coloring that is described in the two previous paragraphs may be disabled momentarily; see the help text for the Resource Class Tree for further details.
The age column is colored in four levels relative to the expected lifetime of the resource class. The classes are JTL, Inorganic, and Organic, and the levels are:
OK – within the warranted lifetimeA resource can deplete at any date after the warranted lifetime; also remember that "age" is determined by when the resource was reported to SWGCraft, not when it really spawned. "High risk" denotes above the average lifetime of a resource class, hence 50% of all resources stay longer than this time. Example with a lifetime of 6 to 11 days:
Probably OK – the first quarter of the unwarranted lifetime
Risky – the second quarter of the unwarranted but less than the average lifetime
High risk – more than the average lifetime
0 6 7.25 8.5 11 warranted life time 1st qrtr 2nd qrtr over average Inventory resources, i.e. resources in stock, these read their names and resource classes on the "fair" background color.
Non-natural resources; if somebody has reported any such resource they read their names and resource classes on a light grey background color. These resources cannot be harvested naturally but they can only be seen and obtained from a veteran 30k resource crate (see information on how to rather use such a crate as a survey device).
Stat-less resources; a resource which is reported to SWGCraft.org without values for the stats is rendered at a red-colored background. This serves as an alert; is this a resource class you are looking for, plus go get the values and use the Submit Resource panel to complement the resource.
Main Table — Popup menu
Schematics viewer – select a resource and open a window that gives a quick display of the quality of the resource versus schematics that can use it. The viewer has its own help text, press F1 when it has focus.
Add to inventory – select a resource and add it to the resource inventory. At this point, if the display is filtered by a guard then the guard's name is added as a note to the entry in the inventory, at the following dialog you can edit the details.
Add monitor – select a resource and create a monitor for it; if a guard is selected the name of the guard plus its notes is set as notes. See details about monitors elsewhere.
Add to harvester panel – select a resource and activate a harvester for the resource. At this point, if the display is filtered by a guard then the name of the guard is added as a note to the harvester, at the following dialog you can edit other details. Notice, this option is disabled if you have not created harvesters and owners at the Harvesting panel.
Mark depleted – select a resource and send a depleted-resource message to
SWGCraft.org. Filter inventory – select a resource and use this option to filter the resource inventory so that it displays just resources which are of matching resource classes.
Select schematic use – select a resource and make its resource class selected at Schematics: Resource Class Use. At that panel you can see which schematics that calls for the resource class by name, or which schematics that may use it. If the resource class is not a named resource class it is still selected at the right-most tree but one the middle list displays the first super-class that is a named resource class.
Creature harvesting – select a creature resource class and this option displays two sub-options:
– Harvested from... which displays a dialog that lists the creatures that the class may be harvested from, if any. Egg and Seafood are not supported because they are harvested wherever.
– Browse SWGPets.com which opens your web browser for the selected resource class. Notice that for generic resource classes SWGPets displays all creatures.Write to notes – select a resource and use this option to write data about the selected resource to an in-game notes file that is named "news.txt"; in-game you open the notes file with the command
/note news . This first creates a backup and then overwrites any previous content.
If the resource is harvested from creatures a lists of which creatures to hunt down is included.Append to notes – select a resource and use this option to append data about the selected resource to the notes file that is described in the previous option; this option appends but does not overwrite.
If the resource is harvested from creatures a lists of which creatures to hunt down is included.
Filter input fields
At the bottom of this panel there are filter input fields which you can use to filter resources for minimum stats or for experimental weights. The two options Consider caps and Calc no-stat directly affects this filtering.
If the sum of the entered values makes it for experimental weights, i.e. the sum is close to 100 as in schematics, then SWGAide computes the weight for each listed resource and sorts the table accordingly. Otherwise, if the values are considered minimum values SWGAide filters the resources and only those that meets the filter are displayed.
Notice: weighed filters does not consider the different amounts that schematic resource slots call for, hence the result gives just general guidance. The rate is not what is known as "weighed average result" that is explained in the Beginner's Guide for Traders, chapter 8.
Examples: For the following examples, first disable Consider caps and Allow zero.
Example 1 – select All Resources so that no resource class is selected. In the input field for CD, enter 500 and now only resources with CD better than 500 are displayed. Continue and select the resource class Iron; if we are lucky some current iron has CD over 500.Example 2 – continue and select Consider caps and notice that a number of iron are listed but with values greater than 250. This is because with this option SWGAide "adjusts" the entered value relative the upper cap for the stat, only if there is no cap the value is used as-is. With caps the value is the result of
value * cap / 1000 . Iron has a cap on CD at 500 so that500 * 500 / 1000 = 250 . Hopefully, some Iron with CD better than 250 is displayed.Example 3 – continue and keep Iron and Consider caps selected but rather enter 50 for CD and 50 for OQ. Now SWGAide creates a weighed filter, similar to schematics, and all current iron is displayed but the list of iron is sorted according to their computed weight.
Example 4 – continue on the previous example but select Mineral and select Allow zero. Notice how some resources without CD are listed but without any penalty for the missing stat. Remember that schematics in SWG accept resources without all the stats which are called for, and if at least one stat is present there is no penalty to the result.
To summarize, the input fields do filter on the input values or on values translated relative to caps, or the input values filter and sort on experimental weighs. Resources with missing stats are included by default but can be ruled out.
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